![]() ![]() The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue.The last attack that fully depletes a hero's armor will have its damage reduced by that armor dynamically, with higher damage attacks being reduced less.Armor health now reduces all damage by 30% instead of flatly reducing it by 5 points.Overhealth reduces Ultimate charge gained by opponents by 50% when it's damaged.All forms of extra health from abilities (e.g., Brigitte's Rally or Lucio's Sound Barrier) are considered Overhealth (green health bar) instead of a secondary type of armor or shield health.All supports now heal 15 HP/second after not being damaged for 1.5 seconds.All tanks now have 30% knockback resistance and provide 50% less Ultimate charge when damaged.Does not stack, but will refresh if additional eliminations are scored while active. All damage heroes now gain a 35% reload speed buff for 2.5 seconds whenever they eliminate an enemy player.Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%. ![]()
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